﻿using UnityEngine;
using System.Collections;

public class CompileConfig {
    static CompileConfig _config;
    public static CompileConfig Instance
    {
        get {
            if (_config == null)
            {
                _config = new CompileConfig();
            }
            return _config;
        }
    }

    private string _bundleVersion = "1.18";
    public string bundleVersion
    {
        get {
            return _bundleVersion;
        }
    }


}
